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Text File  |  2002-06-24  |  13.1 KB  |  283 lines

  1. global gIM01, gIM02, gIM03, gIM04, gIM05, gIM06, gIM07, gIM08, gIM09, gIM10, gIM11, gIM12, gIM13, gIM14, gIM15, gIM16, gIM17, gIM18, gIM19, gIM20, gIM21, gIM22, gIM23, gIM24, gIM25, gIM26, gIM27, gIM28, gLOGO1, gLOGO2, gSHEET, gPNOTES
  2.  
  3. on enterFrame me
  4.   if gIM01 = 1 then
  5.     if gIM02 = 1 then
  6.       if gIM03 = 1 then
  7.         if gIM04 = 1 then
  8.           if gIM05 = 1 then
  9.             if gIM06 = 1 then
  10.               if gIM07 = 1 then
  11.                 if gIM08 = 1 then
  12.                   if gIM09 = 1 then
  13.                     if gIM10 = 1 then
  14.                       if gIM11 = 1 then
  15.                         if gIM12 = 1 then
  16.                           if gIM13 = 1 then
  17.                             if gIM14 = 1 then
  18.                               if gIM15 = 1 then
  19.                                 if gIM16 = 1 then
  20.                                   if gIM17 = 1 then
  21.                                     if gIM18 = 1 then
  22.                                       if gIM19 = 1 then
  23.                                         if gIM20 = 1 then
  24.                                           if gIM21 = 1 then
  25.                                             if gIM22 = 1 then
  26.                                               if gIM23 = 1 then
  27.                                                 if gIM24 = 1 then
  28.                                                   if gIM25 = 1 then
  29.                                                     if gIM26 = 1 then
  30.                                                       if gIM27 = 1 then
  31.                                                         if gIM28 = 1 then
  32.                                                           if gLOGO1 = 1 then
  33.                                                             if gLOGO2 = 1 then
  34.                                                               if gSHEET = 1 then
  35.                                                                 if gPNOTES = 1 then
  36.                                                                   sprite(90).member = member("But_Des2")
  37.                                                                 else
  38.                                                                   sprite(90).member = member("But_Sel2")
  39.                                                                 end if
  40.                                                               else
  41.                                                                 sprite(90).member = member("But_Sel2")
  42.                                                               end if
  43.                                                             else
  44.                                                               sprite(90).member = member("But_Sel2")
  45.                                                             end if
  46.                                                           else
  47.                                                             sprite(90).member = member("But_Sel2")
  48.                                                           end if
  49.                                                         else
  50.                                                           sprite(90).member = member("But_Sel2")
  51.                                                         end if
  52.                                                       else
  53.                                                         sprite(90).member = member("But_Sel2")
  54.                                                       end if
  55.                                                     else
  56.                                                       sprite(90).member = member("But_Sel2")
  57.                                                     end if
  58.                                                   else
  59.                                                     sprite(90).member = member("But_Sel2")
  60.                                                   end if
  61.                                                 else
  62.                                                   sprite(90).member = member("But_Sel2")
  63.                                                 end if
  64.                                               else
  65.                                                 sprite(90).member = member("But_Sel2")
  66.                                               end if
  67.                                             else
  68.                                               sprite(90).member = member("But_Sel2")
  69.                                             end if
  70.                                           else
  71.                                             sprite(90).member = member("But_Sel2")
  72.                                           end if
  73.                                         else
  74.                                           sprite(90).member = member("But_Sel2")
  75.                                         end if
  76.                                       else
  77.                                         sprite(90).member = member("But_Sel2")
  78.                                       end if
  79.                                     else
  80.                                       sprite(90).member = member("But_Sel2")
  81.                                     end if
  82.                                   else
  83.                                     sprite(90).member = member("But_Sel2")
  84.                                   end if
  85.                                 else
  86.                                   sprite(90).member = member("But_Sel2")
  87.                                 end if
  88.                               else
  89.                                 sprite(90).member = member("But_Sel2")
  90.                               end if
  91.                             else
  92.                               sprite(90).member = member("But_Sel2")
  93.                             end if
  94.                           else
  95.                             sprite(90).member = member("But_Sel2")
  96.                           end if
  97.                         else
  98.                           sprite(90).member = member("But_Sel2")
  99.                         end if
  100.                       else
  101.                         sprite(90).member = member("But_Sel2")
  102.                       end if
  103.                     else
  104.                       sprite(90).member = member("But_Sel2")
  105.                     end if
  106.                   else
  107.                     sprite(90).member = member("But_Sel2")
  108.                   end if
  109.                 else
  110.                   sprite(90).member = member("But_Sel2")
  111.                 end if
  112.               else
  113.                 sprite(90).member = member("But_Sel2")
  114.               end if
  115.             else
  116.               sprite(90).member = member("But_Sel2")
  117.             end if
  118.           else
  119.             sprite(90).member = member("But_Sel2")
  120.           end if
  121.         else
  122.           sprite(90).member = member("But_Sel2")
  123.         end if
  124.       else
  125.         sprite(90).member = member("But_Sel2")
  126.       end if
  127.     else
  128.       sprite(90).member = member("But_Sel2")
  129.     end if
  130.   else
  131.     sprite(90).member = member("But_Sel2")
  132.   end if
  133.   if gIM01 = 0 then
  134.     if gIM02 = 0 then
  135.       if gIM03 = 0 then
  136.         if gIM04 = 0 then
  137.           if gIM05 = 0 then
  138.             if gIM06 = 0 then
  139.               if gIM07 = 0 then
  140.                 if gIM08 = 0 then
  141.                   if gIM09 = 0 then
  142.                     if gIM10 = 0 then
  143.                       if gIM11 = 0 then
  144.                         if gIM12 = 0 then
  145.                           if gIM13 = 0 then
  146.                             if gIM14 = 0 then
  147.                               if gIM15 = 0 then
  148.                                 if gIM16 = 0 then
  149.                                   if gIM17 = 0 then
  150.                                     if gIM18 = 0 then
  151.                                       if gIM19 = 0 then
  152.                                         if gIM20 = 0 then
  153.                                           if gIM21 = 0 then
  154.                                             if gIM22 = 0 then
  155.                                               if gIM23 = 0 then
  156.                                                 if gIM24 = 0 then
  157.                                                   if gIM25 = 0 then
  158.                                                     if gIM26 = 0 then
  159.                                                       if gIM27 = 0 then
  160.                                                         if gIM28 = 0 then
  161.                                                           if gLOGO1 = 0 then
  162.                                                             if gLOGO2 = 0 then
  163.                                                               if gSHEET = 0 then
  164.                                                                 if gPNOTES = 0 then
  165.                                                                   sprite(84).visible = 0
  166.                                                                 else
  167.                                                                   sprite(84).visible = 1
  168.                                                                 end if
  169.                                                               else
  170.                                                                 sprite(84).visible = 1
  171.                                                               end if
  172.                                                             else
  173.                                                               sprite(84).visible = 1
  174.                                                             end if
  175.                                                           else
  176.                                                             sprite(84).visible = 1
  177.                                                           end if
  178.                                                         else
  179.                                                           sprite(84).visible = 1
  180.                                                         end if
  181.                                                       else
  182.                                                         sprite(84).visible = 1
  183.                                                       end if
  184.                                                     else
  185.                                                       sprite(84).visible = 1
  186.                                                     end if
  187.                                                   else
  188.                                                     sprite(84).visible = 1
  189.                                                   end if
  190.                                                 else
  191.                                                   sprite(84).visible = 1
  192.                                                 end if
  193.                                               else
  194.                                                 sprite(84).visible = 1
  195.                                               end if
  196.                                             else
  197.                                               sprite(84).visible = 1
  198.                                             end if
  199.                                           else
  200.                                             sprite(84).visible = 1
  201.                                           end if
  202.                                         else
  203.                                           sprite(84).visible = 1
  204.                                         end if
  205.                                       else
  206.                                         sprite(84).visible = 1
  207.                                       end if
  208.                                     else
  209.                                       sprite(84).visible = 1
  210.                                     end if
  211.                                   else
  212.                                     sprite(84).visible = 1
  213.                                   end if
  214.                                 else
  215.                                   sprite(84).visible = 1
  216.                                 end if
  217.                               else
  218.                                 sprite(84).visible = 1
  219.                               end if
  220.                             else
  221.                               sprite(84).visible = 1
  222.                             end if
  223.                           else
  224.                             sprite(84).visible = 1
  225.                           end if
  226.                         else
  227.                           sprite(84).visible = 1
  228.                         end if
  229.                       else
  230.                         sprite(84).visible = 1
  231.                       end if
  232.                     else
  233.                       sprite(84).visible = 1
  234.                     end if
  235.                   else
  236.                     sprite(84).visible = 1
  237.                   end if
  238.                 else
  239.                   sprite(84).visible = 1
  240.                 end if
  241.               else
  242.                 sprite(84).visible = 1
  243.               end if
  244.             else
  245.               sprite(84).visible = 1
  246.             end if
  247.           else
  248.             sprite(84).visible = 1
  249.           end if
  250.         else
  251.           sprite(84).visible = 1
  252.         end if
  253.       else
  254.         sprite(84).visible = 1
  255.       end if
  256.     else
  257.       sprite(84).visible = 1
  258.     end if
  259.   else
  260.     sprite(84).visible = 1
  261.   end if
  262. end
  263.  
  264. on getBehaviorDescription me
  265.   return "HOLD ON CURRENT FRAME" & RETURN & RETURN & "Drop this behavior into the Script Channel of the Score or onto the Stage in order to keep the playback head in the current frame." & RETURN & RETURN & "PARAMETERS: None"
  266. end
  267.  
  268. on getBehaviorTooltip me
  269.   return "Frame behavior. " & "Holds the playback head still."
  270. end
  271.  
  272. on exitFrame me
  273.   go(the frame)
  274. end
  275.  
  276. on isOKToAttach me, aSpriteType, aSpriteNum
  277.   tisok = 0
  278.   if aSpriteType = #script then
  279.     tisok = 1
  280.   end if
  281.   return tisok
  282. end
  283.