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global gIM01, gIM02, gIM03, gIM04, gIM05, gIM06, gIM07, gIM08, gIM09, gIM10, gIM11, gIM12, gIM13, gIM14, gIM15, gIM16, gIM17, gIM18, gIM19, gIM20, gIM21, gIM22, gIM23, gIM24, gIM25, gIM26, gIM27, gIM28, gLOGO1, gLOGO2, gSHEET, gPNOTES on enterFrame me if gIM01 = 1 then if gIM02 = 1 then if gIM03 = 1 then if gIM04 = 1 then if gIM05 = 1 then if gIM06 = 1 then if gIM07 = 1 then if gIM08 = 1 then if gIM09 = 1 then if gIM10 = 1 then if gIM11 = 1 then if gIM12 = 1 then if gIM13 = 1 then if gIM14 = 1 then if gIM15 = 1 then if gIM16 = 1 then if gIM17 = 1 then if gIM18 = 1 then if gIM19 = 1 then if gIM20 = 1 then if gIM21 = 1 then if gIM22 = 1 then if gIM23 = 1 then if gIM24 = 1 then if gIM25 = 1 then if gIM26 = 1 then if gIM27 = 1 then if gIM28 = 1 then if gLOGO1 = 1 then if gLOGO2 = 1 then if gSHEET = 1 then if gPNOTES = 1 then sprite(90).member = member("But_Des2") else sprite(90).member = member("But_Sel2") end if else sprite(90).member = member("But_Sel2") end if else sprite(90).member = member("But_Sel2") end if else sprite(90).member = member("But_Sel2") end if else sprite(90).member = member("But_Sel2") end if else sprite(90).member = member("But_Sel2") end if else sprite(90).member = member("But_Sel2") end if else sprite(90).member = member("But_Sel2") end if else sprite(90).member = member("But_Sel2") end if else sprite(90).member = member("But_Sel2") end if else sprite(90).member = member("But_Sel2") end if else sprite(90).member = member("But_Sel2") end if else sprite(90).member = member("But_Sel2") end if else sprite(90).member = member("But_Sel2") end if else sprite(90).member = member("But_Sel2") end if else sprite(90).member = member("But_Sel2") end if else sprite(90).member = member("But_Sel2") end if else sprite(90).member = member("But_Sel2") end if else sprite(90).member = member("But_Sel2") end if else sprite(90).member = member("But_Sel2") end if else sprite(90).member = member("But_Sel2") end if else sprite(90).member = member("But_Sel2") end if else sprite(90).member = member("But_Sel2") end if else sprite(90).member = member("But_Sel2") end if else sprite(90).member = member("But_Sel2") end if else sprite(90).member = member("But_Sel2") end if else sprite(90).member = member("But_Sel2") end if else sprite(90).member = member("But_Sel2") end if else sprite(90).member = member("But_Sel2") end if else sprite(90).member = member("But_Sel2") end if else sprite(90).member = member("But_Sel2") end if else sprite(90).member = member("But_Sel2") end if if gIM01 = 0 then if gIM02 = 0 then if gIM03 = 0 then if gIM04 = 0 then if gIM05 = 0 then if gIM06 = 0 then if gIM07 = 0 then if gIM08 = 0 then if gIM09 = 0 then if gIM10 = 0 then if gIM11 = 0 then if gIM12 = 0 then if gIM13 = 0 then if gIM14 = 0 then if gIM15 = 0 then if gIM16 = 0 then if gIM17 = 0 then if gIM18 = 0 then if gIM19 = 0 then if gIM20 = 0 then if gIM21 = 0 then if gIM22 = 0 then if gIM23 = 0 then if gIM24 = 0 then if gIM25 = 0 then if gIM26 = 0 then if gIM27 = 0 then if gIM28 = 0 then if gLOGO1 = 0 then if gLOGO2 = 0 then if gSHEET = 0 then if gPNOTES = 0 then sprite(84).visible = 0 else sprite(84).visible = 1 end if else sprite(84).visible = 1 end if else sprite(84).visible = 1 end if else sprite(84).visible = 1 end if else sprite(84).visible = 1 end if else sprite(84).visible = 1 end if else sprite(84).visible = 1 end if else sprite(84).visible = 1 end if else sprite(84).visible = 1 end if else sprite(84).visible = 1 end if else sprite(84).visible = 1 end if else sprite(84).visible = 1 end if else sprite(84).visible = 1 end if else sprite(84).visible = 1 end if else sprite(84).visible = 1 end if else sprite(84).visible = 1 end if else sprite(84).visible = 1 end if else sprite(84).visible = 1 end if else sprite(84).visible = 1 end if else sprite(84).visible = 1 end if else sprite(84).visible = 1 end if else sprite(84).visible = 1 end if else sprite(84).visible = 1 end if else sprite(84).visible = 1 end if else sprite(84).visible = 1 end if else sprite(84).visible = 1 end if else sprite(84).visible = 1 end if else sprite(84).visible = 1 end if else sprite(84).visible = 1 end if else sprite(84).visible = 1 end if else sprite(84).visible = 1 end if else sprite(84).visible = 1 end if end on getBehaviorDescription me return "HOLD ON CURRENT FRAME" & RETURN & RETURN & "Drop this behavior into the Script Channel of the Score or onto the Stage in order to keep the playback head in the current frame." & RETURN & RETURN & "PARAMETERS: None" end on getBehaviorTooltip me return "Frame behavior. " & "Holds the playback head still." end on exitFrame me go(the frame) end on isOKToAttach me, aSpriteType, aSpriteNum tisok = 0 if aSpriteType = #script then tisok = 1 end if return tisok end